On 31 January 2010 13:00, Tony Wasserka tony.wasserka@freenet.de wrote:
- the other filters basically do the same, but the end effect looks
nice, so we can fallback to point filtering for linear, triangle and box filters for now.
- apparently, D3DERR_INVALIDCALL gets returned if the specified
destination rect exceeds the actual surface boundaries
It looks like this patch is doing a couple of different things, you should probably split it up.