Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/buffer.c | 19 ------------------- dlls/wined3d/cs.c | 15 ++++----------- dlls/wined3d/wined3d_private.h | 2 -- 3 files changed, 4 insertions(+), 32 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 0511f278144..9d22a909fb6 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1054,25 +1054,6 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off context_release(context); }
-void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context, - const struct wined3d_box *box, const void *data) -{ - struct wined3d_range range; - - if (box) - { - range.offset = box->left; - range.size = box->right - box->left; - } - else - { - range.offset = 0; - range.size = buffer->resource.size; - } - - buffer->buffer_ops->buffer_upload_ranges(buffer, context, data, range.offset, 1, &range); -} - static void wined3d_buffer_init_data(struct wined3d_buffer *buffer, struct wined3d_device *device, const struct wined3d_sub_resource_data *data) { diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 4adfa18f5f7..022c0acbd0a 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2613,18 +2613,14 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
context = context_acquire(cs->c.device, NULL, 0);
+ addr.buffer_object = 0; + addr.addr = op->data.data; + if (resource->type == WINED3D_RTYPE_BUFFER) { struct wined3d_buffer *buffer = buffer_from_resource(resource);
- if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER)) - { - ERR("Failed to load buffer location.\n"); - goto done; - } - - wined3d_buffer_upload_data(buffer, context, box, op->data.data); - wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER); + wined3d_buffer_copy_bo_address(buffer, context, box->left, &addr, box->right - box->left); goto done; }
@@ -2635,9 +2631,6 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi height = wined3d_texture_get_level_height(texture, level); depth = wined3d_texture_get_level_depth(texture, level);
- addr.buffer_object = 0; - addr.addr = op->data.data; - /* Only load the sub-resource for partial updates. */ if (!box->left && !box->top && !box->front && box->right == width && box->bottom == height && box->back == depth) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6700302b481..0dba25477cf 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4926,8 +4926,6 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer, struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN; -void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context, - const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,