Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/windows.gaming.input/Makefile.in | 3 +- dlls/windows.gaming.input/main.c | 145 ++++++++++++++++++++++++++ dlls/windows.gaming.input/private.h | 3 + dlls/windows.gaming.input/provider.c | 37 +++++++ 4 files changed, 187 insertions(+), 1 deletion(-) create mode 100644 dlls/windows.gaming.input/provider.c
diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in index 46470ac045b..1a3cdb364f2 100644 --- a/dlls/windows.gaming.input/Makefile.in +++ b/dlls/windows.gaming.input/Makefile.in @@ -1,11 +1,12 @@ MODULE = windows.gaming.input.dll -IMPORTS = combase uuid +IMPORTS = combase uuid user32 setupapi hid
C_SRCS = \ controller.c \ gamepad.c \ main.c \ manager.c \ + provider.c \ vector.c
IDL_SRCS = classes.idl \ diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c index c050d1d5113..0fc23cea5bf 100644 --- a/dlls/windows.gaming.input/main.c +++ b/dlls/windows.gaming.input/main.c @@ -23,6 +23,13 @@ #define COBJMACROS #include "windef.h" #include "winbase.h" +#include "winreg.h" +#include "winuser.h" + +#include "dbt.h" +#include "ddk/hidclass.h" +#include "ddk/hidsdi.h" +#include "setupapi.h"
#include "initguid.h" #include "private.h" @@ -31,6 +38,127 @@
WINE_DEFAULT_DEBUG_CHANNEL(input);
+static HINSTANCE windows_gaming_input; + +DEFINE_GUID( GUID_DEVINTERFACE_WINEXINPUT,0x6c53d5fd,0x6480,0x440f,0xb6,0x18,0x47,0x67,0x50,0xc5,0xe1,0xa6 ); + +static LRESULT CALLBACK devnotify_wndproc( HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam ) +{ + DEV_BROADCAST_DEVICEINTERFACE_W *iface; + + TRACE( "hwnd %p, msg %#x, wparam %#Ix, lparam %#Ix\n", hwnd, msg, wparam, lparam ); + + if (msg == WM_DEVICECHANGE) + { + switch (wparam) + { + case DBT_DEVICEARRIVAL: + iface = (DEV_BROADCAST_DEVICEINTERFACE_W *)lparam; + provider_create( iface->dbcc_name ); + break; + case DBT_DEVICEREMOVECOMPLETE: + iface = (DEV_BROADCAST_DEVICEINTERFACE_W *)lparam; + provider_remove( iface->dbcc_name ); + break; + default: break; + } + } + + return DefWindowProcW( hwnd, msg, wparam, lparam ); +} + +static void initialize_providers( void ) +{ + char buffer[offsetof( SP_DEVICE_INTERFACE_DETAIL_DATA_W, DevicePath[MAX_PATH] )]; + SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail = (void *)buffer; + SP_DEVICE_INTERFACE_DATA iface = {sizeof(iface)}; + GUID guid = GUID_DEVINTERFACE_WINEXINPUT; + HDEVINFO set; + DWORD i = 0; + + set = SetupDiGetClassDevsW( NULL, NULL, NULL, DIGCF_ALLCLASSES | DIGCF_DEVICEINTERFACE | DIGCF_PRESENT ); + + while (SetupDiEnumDeviceInterfaces( set, NULL, &guid, i++, &iface )) + { + detail->cbSize = sizeof(*detail); + if (!SetupDiGetDeviceInterfaceDetailW( set, &iface, detail, sizeof(buffer), NULL, NULL )) continue; + provider_create( detail->DevicePath ); + } + + HidD_GetHidGuid( &guid ); + + while (SetupDiEnumDeviceInterfaces( set, NULL, &guid, i++, &iface )) + { + detail->cbSize = sizeof(*detail); + if (!SetupDiGetDeviceInterfaceDetailW( set, &iface, detail, sizeof(buffer), NULL, NULL )) continue; + provider_create( detail->DevicePath ); + } + + SetupDiDestroyDeviceInfoList( set ); +} + +static DWORD WINAPI monitor_thread_proc( void *param ) +{ + DEV_BROADCAST_DEVICEINTERFACE_W filter = + { + .dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE_W), + .dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE, + }; + WNDCLASSEXW wndclass = + { + .cbSize = sizeof(WNDCLASSEXW), + .lpszClassName = L"__wine_gaming_input_devnotify", + .lpfnWndProc = devnotify_wndproc, + }; + HANDLE start_event = param; + HDEVNOTIFY devnotify; + HMODULE module; + HWND hwnd; + MSG msg; + + GetModuleHandleExW( GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (void *)windows_gaming_input, &module ); + RegisterClassExW( &wndclass ); + hwnd = CreateWindowExW( 0, wndclass.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL ); + devnotify = RegisterDeviceNotificationW( hwnd, &filter, DEVICE_NOTIFY_ALL_INTERFACE_CLASSES ); + initialize_providers(); + SetEvent( start_event ); + + do + { + while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE )) + { + TranslateMessage( &msg ); + DispatchMessageW( &msg ); + } + } while (!MsgWaitForMultipleObjectsEx( 0, NULL, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE )); + + UnregisterDeviceNotification( devnotify ); + DestroyWindow( hwnd ); + UnregisterClassW( wndclass.lpszClassName, NULL ); + + FreeLibraryAndExitThread( module, 0 ); + return 0; +} + +static BOOL WINAPI start_monitor_thread( INIT_ONCE *once, void *param, void **context ) +{ + HANDLE thread, start_event; + + start_event = CreateEventA( NULL, FALSE, FALSE, NULL ); + if (!start_event) ERR( "Failed to create start event, error %lu\n", GetLastError() ); + + thread = CreateThread( NULL, 0, monitor_thread_proc, start_event, 0, NULL ); + if (!thread) ERR( "Failed to create monitor thread, error %lu\n", GetLastError() ); + else + { + WaitForSingleObject( start_event, INFINITE ); + CloseHandle( thread ); + } + + CloseHandle( start_event ); + return !!thread; +} + HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out) { FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out); @@ -39,10 +167,13 @@ HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out)
HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **factory ) { + static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT; const WCHAR *buffer = WindowsGetStringRawBuffer( class_str, NULL );
TRACE( "class %s, factory %p.\n", debugstr_w(buffer), factory );
+ InitOnceExecuteOnce( &init_once, start_monitor_thread, NULL, NULL ); + *factory = NULL;
if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController )) @@ -55,3 +186,17 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory ** if (*factory) return S_OK; return REGDB_E_CLASSNOTREG; } + +BOOL WINAPI DllMain( HINSTANCE instance, DWORD reason, void *reserved ) +{ + TRACE( "instance %p, reason %lu, reserved %p.\n", instance, reason, reserved ); + + switch (reason) + { + case DLL_PROCESS_ATTACH: + DisableThreadLibraryCalls( instance ); + windows_gaming_input = instance; + break; + } + return TRUE; +} diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h index c6dd1105896..87a3f677d8c 100644 --- a/dlls/windows.gaming.input/private.h +++ b/dlls/windows.gaming.input/private.h @@ -41,6 +41,9 @@ extern IActivationFactory *manager_factory;
extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );
+extern void provider_create( const WCHAR *device_path ); +extern void provider_remove( const WCHAR *device_path ); + #define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \ static inline impl_type *impl_from_##iface_type( iface_type *iface ) \ { \ diff --git a/dlls/windows.gaming.input/provider.c b/dlls/windows.gaming.input/provider.c new file mode 100644 index 00000000000..710349eb75f --- /dev/null +++ b/dlls/windows.gaming.input/provider.c @@ -0,0 +1,37 @@ +/* WinRT Windows.Gaming.Input implementation + * + * Copyright 2022 Rémi Bernon for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "private.h" + +#include "initguid.h" +#include "provider.h" + +#include "wine/debug.h" + +WINE_DEFAULT_DEBUG_CHANNEL(input); + +void provider_create( const WCHAR *device_path ) +{ + FIXME( "device_path %s stub!\n", debugstr_w( device_path ) ); +} + +void provider_remove( const WCHAR *device_path ) +{ + FIXME( "device_path %s stub!\n", debugstr_w( device_path ) ); +}