2016-09-20 1:56 GMT+02:00 Fabian Maurer dark.shadow4@web.de:
Thanks for your feedback.
- UINT filename_converted_len;
Probably you can call it just "size".
Are you sure? I tried to make it less ambiguous, since there are two sizes used.
Right. Whatever is fine I guess, but using "_size" instead of "_len" seems valuable for consistency.
This would be okay otherwise but, as mentioned for patch [4/5], maybe it's a good idea to implement and make use of D3DX11CreateAsyncFileLoaderW() here too.
I fixed the other issues on my local branch and I'll try to get the async parts right.
Cool, looking forward to it.