Am Samstag 10 Februar 2007 15:44 schrieb Chris Robinson:
AFAIK, OpenGL doesn't really care how much video memory you have. If you run out, it'll just start hapilly swapping to your system RAM automatically (with a nice performance hit). If your system RAM runs out, then you can have problems.
Yes, opengl does not have the concept of video memory like DirectX has. OpenGL implementations can work without video memory, for example mesa software rendering, or rendering using a remote opengl server.
On implementations with video memory, the opengl driver has to take care of that. The way it does that is transparent to wine and the applications.
That error, though, looks like its trying to use an extension that the driver/card doesn't fully support. It gets a NULL pointer for some function, tries to call it without checking, and you get a nice NULL pointer dereference.
It doesn't have to be caused by opengl at all.