On 4/4/06, Stefan Dösinger stefandoesinger@gmx.at wrote:
Hm. How does that interact with XRandr? There are still mouse grab issues in some games(half-life comes to mind), often because games do not care to grab the mouse. In this case using XVidMode will cause the mouse to leave the window, which is really disturbing.
But if XRandr will still be used for screen resolution setup, than this is fine.
Ok, this is what I figured out:
Under these conditions: Full screen game No virtual desktop DXGrab = Y UseXRandR = Y UseXVidMode = Y 1024x768 res, 1280x1024 virtual res
The mouse cursor stays in window. XRandR seems preferred over XVidMode for managing res.
Under these conditions: Full screen game No virtual desktop DXGrab = Y UseXRandR = N UseXVidMode = Y 1024x768 res, 1280x1024 virtual res
The mouse cursor doesn't stay in the window. XVidMode is used in this case.
I hope these are acceptible results. These are with my patch applied of course. I didn't try without DXGrab. I dunno if it's deprecated or not.
Jesse