Lionel Ulmer wrote:
On Wed, Oct 12, 2005 at 11:55:10AM +0200, Tomas Carnecky wrote:
I need to preload my own library with a custom glXSwapBuffers(). But wine opengl libGL.so directly so there's no way to do it.
Out of curiosity, why do you need this ?
I've cerated a fraps-like library that hooks glXSwapBuffers() so I can make a movie while playing World of Warcraft.
What about linking x11drv directly with libGL?
If we do this, we will get a hard dependency between Wine and OpenGL which will lead to a lot of packaging nightmares.
I don't really see any dfference between dlopen("libGL") at run-time and linking x11drv with libGL at compile-time..
tom