These can generate many messages per frame in some games, e.g. Control.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com --- libs/vkd3d/command.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 1db624e0..37159a7f 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -3070,7 +3070,7 @@ static void d3d12_command_list_check_index_buffer_strip_cut_value(struct d3d12_c case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF: if (list->index_buffer_format != DXGI_FORMAT_R16_UINT) { - FIXME("Strip cut value 0xffff is not supported with index buffer format %#x.\n", + FIXME_ONCE("Strip cut value 0xffff is not supported with index buffer format %#x.\n", list->index_buffer_format); } break; @@ -3078,7 +3078,7 @@ static void d3d12_command_list_check_index_buffer_strip_cut_value(struct d3d12_c case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF: if (list->index_buffer_format != DXGI_FORMAT_R32_UINT) { - FIXME("Strip cut value 0xffffffff is not supported with index buffer format %#x.\n", + FIXME_ONCE("Strip cut value 0xffffffff is not supported with index buffer format %#x.\n", list->index_buffer_format); } break;