On Thu, Apr 18, 2019 at 7:07 PM Paul Gofman gofmanp@gmail.com wrote:
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47039
There are GPUs which support ARB_shader_bit_encoding with GLSL version 1.2 and uvec4 data type is available since GLSL 1.3. Spotted with Intel Ironlake Mobile.
Signed-off-by: Paul Gofman gofmanp@gmail.com
I'm not sure but I think that it could be preferred to disable ARB_shader_bit_encoding when GLSL version < 1.30. We disable other extensions conditionally in wined3d_adapter_init_gl_caps(), e.g. ARB_shader_bit_encoding or ARB_shader_bit_encoding.