On 16 February 2010 12:25, Christian Costa titan.costa@wanadoo.fr wrote:
Did you test this? "state" is supposed to be always 0. Also, debug_d3dstate() is much more readable than the state number.
Yes I tested it. Indeed, it's 0. Ok. I will send a new patch using debug_d3dstate. Thanks.
That also means there's really no point in printing it.