This partially reverts 6a9752bf5e3cff3ceb4249d5a5e59b4d548008d1.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/wined3d/cs.c | 4 ++-- dlls/wined3d/device.c | 4 ++-- dlls/wined3d/wined3d_private.h | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index d7e1d1383a8..b7c48d2d0a9 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2457,7 +2457,7 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
/* Mapping resources from the worker thread isn't an issue by itself, but * increasing the map count would be visible to applications. */ - wined3d_not_from_cs(context->device); + wined3d_not_from_cs(context->device->cs);
wined3d_resource_wait_idle(resource);
@@ -2502,7 +2502,7 @@ HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context return WINED3D_OK; }
- wined3d_not_from_cs(context->device); + wined3d_not_from_cs(context->device->cs);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP); op->opcode = WINED3D_CS_OP_UNMAP; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6e600a59b72..b97d565c42d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5536,7 +5536,7 @@ void device_resource_add(struct wined3d_device *device, struct wined3d_resource { TRACE("device %p, resource %p.\n", device, resource);
- wined3d_not_from_cs(device); + wined3d_not_from_cs(device->cs);
list_add_head(&device->resources, &resource->resource_list_entry); } @@ -5545,7 +5545,7 @@ static void device_resource_remove(struct wined3d_device *device, struct wined3d { TRACE("device %p, resource %p.\n", device, resource);
- wined3d_not_from_cs(device); + wined3d_not_from_cs(device->cs);
list_remove(&resource->resource_list_entry); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 935fdb5cb4e..5f0c2bb6732 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -6041,9 +6041,9 @@ static inline void wined3d_from_cs(const struct wined3d_cs *cs) assert(cs->thread_id == GetCurrentThreadId()); }
-static inline void wined3d_not_from_cs(const struct wined3d_device *device) +static inline void wined3d_not_from_cs(const struct wined3d_cs *cs) { - assert(device->cs->thread_id != GetCurrentThreadId()); + assert(cs->thread_id != GetCurrentThreadId()); }
static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,