Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- dlls/d3d10/tests/effect.c | 16 ++++++++++++++++ 1 file changed, 16 insertions(+)
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c index 60db5ad55be..7923f70ed1e 100644 --- a/dlls/d3d10/tests/effect.c +++ b/dlls/d3d10/tests/effect.c @@ -3698,18 +3698,25 @@ if (0) hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 0, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "SV_Target"), "Unexpected semantic %s.\n", sign.SemanticName); +todo_wine + ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
hr = ps->lpVtbl->GetOutputSignatureElementDesc(ps, 4, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n", + sign.SystemValueType);
hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 0, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n", + sign.SystemValueType);
hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 4, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
v = effect->lpVtbl->GetVariableByName(effect, "v"); vs = v->lpVtbl->AsShader(v); @@ -3717,18 +3724,24 @@ if (0) hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 0, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n", + sign.SystemValueType);
hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 1, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n", + sign.SystemValueType);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
/* NULL shader variable */ v = effect->lpVtbl->GetVariableByName(effect, "v0"); @@ -3746,6 +3759,8 @@ if (0) hr = vs->lpVtbl->GetOutputSignatureElementDesc(vs, 3, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(sign.SystemValueType == D3D10_NAME_POSITION, "Unexpected system value type %u.\n", + sign.SystemValueType);
hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); @@ -3759,6 +3774,7 @@ if (0) hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 3, 0, &sign); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName); + ok(!sign.SystemValueType, "Unexpected system value type %u.\n", sign.SystemValueType);
effect->lpVtbl->Release(effect);