On Saturday, September 10, 2016 6:33:04 PM CEST you wrote:
Unfortunately d3dx dlls shouldn't depend on wined3d either. We've typically handled sharing across different versions of d3dx using PARENTSRC.
I see, what's the reason behind this? After all, d3dx_36 depends on d3d9 which in turn depends on wined3d. Just curious, I'll make it different if this is your standard.
I can put the conversion functions in dxgi and make it public by using the .spec file, but I really don't know about the actual texture loader. I mean, I could make a copy from all the d3dx9 code for d3dx11, but it seems more logical to not just duplicate code. But where would I put the code to use it in both d3dx9 and d3dx11? A new folder d3dx_shared for PARENTSRC?