On 2/6/20 5:48 AM, Henri Verbeet wrote:
On Mon, 3 Feb 2020 at 05:50, Zebediah Figura z.figura12@gmail.com wrote:
- if (dst_data_type == src_data_type)
- if (dst_data_type == src_data_type
|| (src_data_type == WINED3D_DATA_INT && dst_data_type == WINED3D_DATA_UINT))
I don't think that's allowed in all versions of GLSL. In particular, versions 4.00 and later have implicit conversions from int types to uint types, but versions 3.30 and before don't.
Thanks, I've found a better source for documentation and will send a new patch.