Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 19 ++++++++++++++++++- tests/round.shader_test | 13 +++++++++++++ tests/shader_runner_d3d12.c | 13 +++++++++++++ 3 files changed, 44 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 636882c..6c285c3 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1570,6 +1570,18 @@ static const struct hlsl_ir_function_decl *find_function_call(struct hlsl_ctx *c return args.decl; }
+static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx, + const struct parse_initializer *params, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc) +{ + struct hlsl_type *type = arg->data_type; + + if (type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF) + return arg; + + type = hlsl_get_numeric_type(ctx, type->type, HLSL_TYPE_FLOAT, type->dimx, type->dimy); + return add_implicit_conversion(ctx, params->instrs, arg, type, loc); +} + static bool intrinsic_abs(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -1675,7 +1687,12 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx, static bool intrinsic_round(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { - return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, params->args[0], loc); + struct hlsl_ir_node *arg; + + if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc))) + return false; + + return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, arg, loc); }
static bool intrinsic_saturate(struct hlsl_ctx *ctx, diff --git a/tests/round.shader_test b/tests/round.shader_test index d8eb11b..cc5a697 100644 --- a/tests/round.shader_test +++ b/tests/round.shader_test @@ -24,3 +24,16 @@ float4 main(uniform float4 u) : sv_target uniform 0 float4 -0.5 6.5 7.5 3.4 draw quad probe all rgba (6.0, 8.0, 0.0, 3.0) 4 + + + +[pixel shader] +float4 main(uniform int4 u) : sv_target +{ + return round(u); +} + +[test] +uniform 0 int4 -1 0 2 10 +draw quad +probe all rgba (-1.0, 0.0, 2.0, 10.0) 4 diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 47f419b..c5992aa 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -552,6 +552,19 @@ static void parse_test_directive(struct shader_context *context, const char *lin } memcpy(context->uniforms + offset, &i, sizeof(i)); } + if (match_string(line, "int4", &line)) + { + int v[4]; + + if (sscanf(line, "%d %d %d %d", &v[0], &v[1], &v[2], &v[3]) < 4) + fatal_error("Malformed int4 constant '%s'.\n", line); + if (offset + 4 > context->uniform_count) + { + context->uniform_count = offset + 4; + context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms)); + } + memcpy(context->uniforms + offset, v, sizeof(v)); + } else if (match_string(line, "uint", &line)) { unsigned int u;