Am Samstag 12 Mai 2007 00:02 schrieb Raymond Barbiero:
continueing work on software or shader emulation of it. I considered vertex blending a somewhat academic feature.
FYI, I get similar vertex blending errors playing Oblivion.
Oblivion is a direct3d9 game which makes heavy use of vertex shaders. I'd be really surprised if it uses fixed function vertex blending, so I don't think the problems in oblivion are related. They may be some rounding/precision problem in the vertex shaders.