Signed-off-by: Francisco Casas fcasas@codeweavers.com ---
v2: * Use "const struct vkd3d_shader_location *" instead of "const struct vkd3d_shader_location". * Removed 'in hlsl.y' in the patch subject. * Use vkd3d_string_buffer for initializing the deref synthetic variable names. * Move common "load = hlsl_new_load" pattern out of the if..else branches.
Signed-off-by: Francisco Casas fcasas@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 98 +++++++++++++++++++++++++++------------- 1 file changed, 67 insertions(+), 31 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index bfafd981..f5c9f4ca 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -272,8 +272,8 @@ static bool implicit_compatible_data_types(struct hlsl_type *t1, struct hlsl_typ return false; }
-static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_node, - struct hlsl_ir_node *offset, struct hlsl_type *data_type, const struct vkd3d_shader_location loc); +static struct hlsl_ir_load *add_load_component(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_node, + unsigned int comp, const struct vkd3d_shader_location *loc);
static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *node, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc) @@ -311,8 +311,8 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct list *instrs,
for (dst_idx = 0; dst_idx < dst_type->dimx * dst_type->dimy; ++dst_idx) { - struct hlsl_type *src_scalar_type, *dst_scalar_type; - unsigned int src_idx, src_offset, dst_offset; + struct hlsl_type *dst_scalar_type; + unsigned int src_idx, dst_offset; struct hlsl_ir_store *store; struct hlsl_ir_constant *c;
@@ -335,13 +335,8 @@ static struct hlsl_ir_node *add_cast(struct hlsl_ctx *ctx, struct list *instrs, }
dst_offset = hlsl_compute_component_offset(ctx, dst_type, dst_idx, &dst_scalar_type); - src_offset = hlsl_compute_component_offset(ctx, src_type, src_idx, &src_scalar_type); - - if (!(c = hlsl_new_uint_constant(ctx, src_offset, loc))) - return NULL; - list_add_tail(instrs, &c->node.entry);
- if (!(load = add_load(ctx, instrs, node, &c->node, src_scalar_type, *loc))) + if (!(load = add_load_component(ctx, instrs, node, src_idx, loc))) return NULL;
if (!(cast = hlsl_new_cast(ctx, &load->node, dst_scalar_type, loc))) @@ -668,6 +663,62 @@ static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs, return load; }
+static struct hlsl_ir_load *add_load_component(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *var_node, + unsigned int comp, const struct vkd3d_shader_location *loc) +{ + struct hlsl_type *comp_type; + struct hlsl_ir_node *offset; + struct hlsl_ir_constant *c; + struct hlsl_ir_load *load; + unsigned int comp_offset; + struct hlsl_ir_var *var; + + comp_offset = hlsl_compute_component_offset(ctx, var_node->data_type, comp, &comp_type); + + if (!(c = hlsl_new_uint_constant(ctx, comp_offset, loc))) + return NULL; + list_add_tail(instrs, &c->node.entry); + + offset = &c->node; + + if (var_node->type == HLSL_IR_LOAD) + { + const struct hlsl_deref *src = &hlsl_ir_load(var_node)->src; + struct hlsl_ir_node *add; + + var = src->var; + if (src->offset.node) + { + if (!(add = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, src->offset.node, &c->node))) + return NULL; + list_add_tail(instrs, &add->entry); + offset = add; + } + } + else + { + struct vkd3d_string_buffer *name; + struct hlsl_ir_store *store; + + name = vkd3d_string_buffer_get(&ctx->string_buffers); + vkd3d_string_buffer_printf(name, "<deref-%p>", var_node); + var = hlsl_new_synthetic_var(ctx, name->buffer, var_node->data_type, var_node->loc); + vkd3d_string_buffer_release(&ctx->string_buffers, name); + if (!var) + return NULL; + + if (!(store = hlsl_new_simple_store(ctx, var, var_node))) + return NULL; + list_add_tail(instrs, &store->node.entry); + } + + if (!(load = hlsl_new_load(ctx, var, offset, comp_type, *loc))) + return NULL; + list_add_tail(instrs, &load->node.entry); + + return load; +} + static bool add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *record, unsigned int idx, const struct vkd3d_shader_location loc) { @@ -1766,22 +1817,17 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct list *instrs,
for (k = 0; k < src_comp_count; ++k) { - struct hlsl_type *dst_comp_type, *src_comp_type; - unsigned int dst_reg_offset, src_reg_offset; + struct hlsl_type *dst_comp_type; + unsigned int dst_reg_offset; struct hlsl_ir_store *store; struct hlsl_ir_constant *c; struct hlsl_ir_load *load; struct hlsl_ir_node *conv;
- dst_reg_offset = hlsl_compute_component_offset(ctx, dst->data_type, *store_index, &dst_comp_type); - src_reg_offset = hlsl_compute_component_offset(ctx, src->data_type, k, &src_comp_type); - - if (!(c = hlsl_new_uint_constant(ctx, src_reg_offset, &src->loc))) + if (!(load = add_load_component(ctx, instrs, src, k, &src->loc))) return; - list_add_tail(instrs, &c->node.entry);
- if (!(load = add_load(ctx, instrs, src, &c->node, src_comp_type, src->loc))) - return; + dst_reg_offset = hlsl_compute_component_offset(ctx, dst->data_type, *store_index, &dst_comp_type);
if (!(conv = add_implicit_conversion(ctx, instrs, &load->node, dst_comp_type, &src->loc))) return; @@ -2218,20 +2264,10 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx, struct hlsl_ir_load *value1, *value2; struct hlsl_ir_node *mul;
- offset = hlsl_compute_component_offset(ctx, cast_type1, j * cast_type1->dimx + k, &scalar_type); - if (!(c = hlsl_new_uint_constant(ctx, offset, loc))) - return false; - list_add_tail(params->instrs, &c->node.entry); - - if (!(value1 = add_load(ctx, params->instrs, cast1, &c->node, scalar_type, *loc))) - return false; - - offset = hlsl_compute_component_offset(ctx, cast_type2, k * cast_type2->dimx + i, &scalar_type); - if (!(c = hlsl_new_uint_constant(ctx, offset, loc))) + if (!(value1 = add_load_component(ctx, params->instrs, cast1, j * cast1->data_type->dimx + k, loc))) return false; - list_add_tail(params->instrs, &c->node.entry);
- if (!(value2 = add_load(ctx, params->instrs, cast2, &c->node, scalar_type, *loc))) + if (!(value2 = add_load_component(ctx, params->instrs, cast2, k * cast2->data_type->dimx + i, loc))) return false;
if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, &value1->node, &value2->node, loc)))