On Wed, Jan 3, 2018 at 4:18 PM, Sven Hesse shesse@codeweavers.com wrote:
@@ -5705,7 +5705,27 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st { switch (texture->target) {
case GL_TEXTURE_1D:gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);checkGLcall("glDisable(GL_TEXTURE_2D)");gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);checkGLcall("glDisable(GL_TEXTURE_3D)");if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]){gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");}if (gl_info->supported[ARB_TEXTURE_RECTANGLE]){gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");}gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_1D);checkGLcall("glEnable(GL_TEXTURE_1D)");break; case GL_TEXTURE_2D:gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); checkGLcall("glDisable(GL_TEXTURE_3D)"); if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])@@ -5722,6 +5742,8 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st checkGLcall("glEnable(GL_TEXTURE_2D)"); break; case GL_TEXTURE_RECTANGLE_ARB:
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); checkGLcall("glDisable(GL_TEXTURE_2D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);@@ -5745,12 +5767,16 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB); checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); }
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); checkGLcall("glDisable(GL_TEXTURE_2D)"); gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D); checkGLcall("glEnable(GL_TEXTURE_3D)"); break; case GL_TEXTURE_CUBE_MAP_ARB:gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); checkGLcall("glDisable(GL_TEXTURE_2D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);@@ -5767,6 +5793,8 @@ void texture_activate_dimensions(const struct wined3d_texture *texture, const st } else {
gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_1D);checkGLcall("glDisable(GL_TEXTURE_1D)"); gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D); checkGLcall("glEnable(GL_TEXTURE_2D)"); gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
Textures need to be enabled only for fixed-function pipeline. We do not want to use 1D textures with fixed-function pipeline.