Signed-off-by: Rémi Bernon rbernon@codeweavers.com ---
Death Stranding requires these interfaces to start. It first uses Windows.Gaming.Input.Gamepad to get the number of connected gamepads, then registers a GamepadAdded event handler.
The Windows.Gaming.Input.RawGameController path was possibly a fallback after an incorrect Windows.Gaming.Input.Gamepad implementation, but I kept it anyway as it was then using it.
This is just stubs and it pretends there isn't any connected gamepad, as implementing the whole thing would be much more work.
Also I tried to create an idl for the interfaces, but I didn't know how to declare the C#-like event/properties and the generic IVectorView. I'm not sure if it is declared in some idl in the SDK either.
configure.ac | 1 + dlls/combase/Makefile.in | 1 + dlls/windows.gaming.input/Makefile.in | 7 + .../windows.gaming.input.spec | 3 + .../windows.gaming.input_main.c | 703 ++++++++++++++++++ loader/wine.inf.in | 2 + 6 files changed, 717 insertions(+) create mode 100644 dlls/windows.gaming.input/Makefile.in create mode 100644 dlls/windows.gaming.input/windows.gaming.input.spec create mode 100644 dlls/windows.gaming.input/windows.gaming.input_main.c
diff --git a/configure.ac b/configure.ac index 4829648c3a5..f8a77c22a7b 100644 --- a/configure.ac +++ b/configure.ac @@ -3816,6 +3816,7 @@ WINE_CONFIG_MAKEFILE(dlls/windowscodecs) WINE_CONFIG_MAKEFILE(dlls/windowscodecs/tests) WINE_CONFIG_MAKEFILE(dlls/windowscodecsext) WINE_CONFIG_MAKEFILE(dlls/windowscodecsext/tests) +WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input) WINE_CONFIG_MAKEFILE(dlls/winealsa.drv) WINE_CONFIG_MAKEFILE(dlls/wineandroid.drv) WINE_CONFIG_MAKEFILE(dlls/winebus.sys) diff --git a/dlls/combase/Makefile.in b/dlls/combase/Makefile.in index 0f3c9f86322..ce1b08b6a24 100644 --- a/dlls/combase/Makefile.in +++ b/dlls/combase/Makefile.in @@ -1,4 +1,5 @@ MODULE = combase.dll +IMPORTLIB = combase IMPORTS = advapi32 ole32 uuid
EXTRADLLFLAGS = -mno-cygwin diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in new file mode 100644 index 00000000000..a1b689d64e0 --- /dev/null +++ b/dlls/windows.gaming.input/Makefile.in @@ -0,0 +1,7 @@ +MODULE = windows.gaming.input.dll +IMPORTS = combase + +EXTRADLLFLAGS = -mno-cygwin + +C_SRCS = \ + windows.gaming.input_main.c diff --git a/dlls/windows.gaming.input/windows.gaming.input.spec b/dlls/windows.gaming.input/windows.gaming.input.spec new file mode 100644 index 00000000000..721493229c2 --- /dev/null +++ b/dlls/windows.gaming.input/windows.gaming.input.spec @@ -0,0 +1,3 @@ +1 stdcall -private DllCanUnloadNow() +2 stdcall -private DllGetActivationFactory(ptr ptr) +3 stdcall -private DllGetClassObject(ptr ptr ptr) diff --git a/dlls/windows.gaming.input/windows.gaming.input_main.c b/dlls/windows.gaming.input/windows.gaming.input_main.c new file mode 100644 index 00000000000..3a65e2554d0 --- /dev/null +++ b/dlls/windows.gaming.input/windows.gaming.input_main.c @@ -0,0 +1,703 @@ +#include <stdarg.h> + +#define COBJMACROS +#include "windef.h" +#include "winbase.h" +#include "winstring.h" +#include "wine/debug.h" +#include "activation.h" +#include "objbase.h" +#include "initguid.h" + +WINE_DEFAULT_DEBUG_CHANNEL(uwp); + +static const char *debugstr_hstring(HSTRING hstr) +{ + const WCHAR *str; + UINT32 len; + if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)"; + str = WindowsGetStringRawBuffer(hstr, &len); + return wine_dbgstr_wn(str, len); +} + +DEFINE_GUID(IID_IGamepadStatics,0x8bbce529,0xd49c,0x39e9,0x95,0x60,0xe4,0x7d,0xde,0x96,0xb7,0xc8); +DEFINE_GUID(IID_IRawGameControllerStatics,0xeb8d0792,0xe95a,0x4b19,0xaf,0xc7,0x0a,0x59,0xf8,0xbf,0x75,0x9e); +DEFINE_GUID(IID_IAgileObject,0x94ea2b94,0xe9cc,0x49e0,0xc0,0xff,0xee,0x64,0xca,0x8f,0x5b,0x90); + +typedef struct EventRegistrationToken +{ + __int64 value; +} EventRegistrationToken; + +typedef struct IVectorView IVectorView; + +typedef struct IVectorViewVtbl +{ + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IVectorView *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IVectorView *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IVectorView *This); + + /*** IInspectable methods ***/ + HRESULT (STDMETHODCALLTYPE *GetIids)( + IVectorView *This, + ULONG *iidCount, + IID **iids); + + HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( + IVectorView *This, + HSTRING *className); + + HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( + IVectorView *This, + TrustLevel *trustLevel); + + /*** IVectorView<T> methods ***/ + HRESULT (STDMETHODCALLTYPE *GetAt)( + IVectorView *This, + ULONG index, + /* T */ void *out_value); + + HRESULT (STDMETHODCALLTYPE *get_Size)( + IVectorView *This, + ULONG *out_value); + + HRESULT (STDMETHODCALLTYPE *IndexOf)( + IVectorView *This, + /* T */ void *value, + ULONG *index, + BOOLEAN *out_value); + + HRESULT (STDMETHODCALLTYPE *GetMany)( + IVectorView *This, + ULONG start_index, + /* T[] */ void **items, + UINT *out_value); +} IVectorViewVtbl; + +struct IVectorView +{ + CONST_VTBL IVectorViewVtbl* lpVtbl; +}; + +typedef struct IGamepadStatics IGamepadStatics; + +typedef struct IGamepadStaticsVtbl +{ + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IGamepadStatics *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IGamepadStatics *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IGamepadStatics *This); + + /*** IInspectable methods ***/ + HRESULT (STDMETHODCALLTYPE *GetIids)( + IGamepadStatics *This, + ULONG *iidCount, + IID **iids); + + HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( + IGamepadStatics *This, + HSTRING *className); + + HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( + IGamepadStatics *This, + TrustLevel *trustLevel); + + /*** IGamepadStatics methods ***/ + HRESULT (STDMETHODCALLTYPE *eventadd_GamepadAdded)( + IGamepadStatics *This, + /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */ + void *value, + EventRegistrationToken* token); + HRESULT (STDMETHODCALLTYPE *eventremove_GamepadAdded)( + IGamepadStatics *This, + EventRegistrationToken token); + + HRESULT (STDMETHODCALLTYPE *eventadd_GamepadRemoved)( + IGamepadStatics *This, + /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */ + void *value, + EventRegistrationToken* token); + HRESULT (STDMETHODCALLTYPE *eventremove_GamepadRemoved)( + IGamepadStatics *This, + EventRegistrationToken token); + + HRESULT (STDMETHODCALLTYPE *get_Gamepads)( + IGamepadStatics *This, + /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad*>* */ + void **value); + + END_INTERFACE +} IGamepadStaticsVtbl; + +struct IGamepadStatics +{ + CONST_VTBL IGamepadStaticsVtbl* lpVtbl; +}; + +typedef struct IRawGameControllerStatics IRawGameControllerStatics; + +typedef struct IRawGameControllerStaticsVtbl +{ + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + IRawGameControllerStatics *This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + IRawGameControllerStatics *This); + + ULONG (STDMETHODCALLTYPE *Release)( + IRawGameControllerStatics *This); + + /*** IInspectable methods ***/ + HRESULT (STDMETHODCALLTYPE *GetIids)( + IRawGameControllerStatics *This, + ULONG *iidCount, + IID **iids); + + HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)( + IRawGameControllerStatics *This, + HSTRING *className); + + HRESULT (STDMETHODCALLTYPE *GetTrustLevel)( + IRawGameControllerStatics *This, + TrustLevel *trustLevel); + + /*** IRawGameControllerStatics methods ***/ + HRESULT (STDMETHODCALLTYPE *eventadd_RawGameControllerAdded)( + IRawGameControllerStatics *This, + /* Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> */ + void *value, + EventRegistrationToken* token); + HRESULT (STDMETHODCALLTYPE *eventremove_RawGameControllerAdded)( + IRawGameControllerStatics *This, + EventRegistrationToken token); + + HRESULT (STDMETHODCALLTYPE *eventadd_RawGameControllerRemoved)( + IRawGameControllerStatics *This, + /* Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> */ + void *value, + EventRegistrationToken* token); + HRESULT (STDMETHODCALLTYPE *eventremove_RawGameControllerRemoved)( + IRawGameControllerStatics *This, + EventRegistrationToken token); + + HRESULT (STDMETHODCALLTYPE *get_RawGameControllers)( + IRawGameControllerStatics *This, + /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>* */ + void **value); + + HRESULT (STDMETHODCALLTYPE *FromGameController)( + IRawGameControllerStatics *This, + /* Windows.Gaming.Input.IGameController* */ + void *game_controller, + /* Windows.Gaming.Input.RawGameController** */ + void **value); + + END_INTERFACE +} IRawGameControllerStaticsVtbl; + +struct IRawGameControllerStatics +{ + CONST_VTBL IRawGameControllerStaticsVtbl* lpVtbl; +}; + +struct windows_gaming_input +{ + IActivationFactory IActivationFactory_iface; + IGamepadStatics IGamepadStatics_iface; + IRawGameControllerStatics IRawGameControllerStatics_iface; + IVectorView IVectorView_iface; + LONG refcount; +}; + +static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface) +{ + return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface); +} + +static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface) +{ + return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface); +} + +static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface) +{ + return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface); +} + +static inline struct windows_gaming_input *impl_from_IVectorView(IVectorView *iface) +{ + return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_iface); +} + +static HRESULT STDMETHODCALLTYPE vector_view_QueryInterface( + IVectorView *iface, REFIID iid, void **object) +{ + TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object); + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE vector_view_AddRef( + IVectorView *iface) +{ + struct windows_gaming_input *impl = impl_from_IVectorView(iface); + ULONG rc = InterlockedIncrement(&impl->refcount); + TRACE("%p increasing refcount to %u.\n", impl, rc); + return rc; +} + +static ULONG STDMETHODCALLTYPE vector_view_Release( + IVectorView *iface) +{ + struct windows_gaming_input *impl = impl_from_IVectorView(iface); + ULONG rc = InterlockedDecrement(&impl->refcount); + TRACE("%p decreasing refcount to %u.\n", impl, rc); + return rc; +} + +static HRESULT STDMETHODCALLTYPE vector_view_GetIids( + IVectorView *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_GetRuntimeClassName( + IVectorView *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_GetTrustLevel( + IVectorView *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_GetAt( + IVectorView *iface, ULONG index, void *out_value) +{ + FIXME("iface %p, index %#x, out_value %p stub!\n", iface, index, out_value); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE vector_view_get_Size( + IVectorView *iface, ULONG *out_value) +{ + FIXME("iface %p, out_value %p stub!\n", iface, out_value); + *out_value = 0; + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE vector_view_IndexOf( + IVectorView *iface, void *value, ULONG *index, BOOLEAN *out_value) +{ + FIXME("iface %p, value %p, index %p, out_value %p stub!\n", iface, value, index, out_value); + *out_value = FALSE; + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE vector_view_GetMany( + IVectorView *iface, ULONG start_index, void **items, UINT *out_value) +{ + FIXME("iface %p, start_index %#x, items %p, out_value %p stub!\n", iface, start_index, items, out_value); + *out_value = 0; + return S_OK; +} + +static const struct IVectorViewVtbl vector_view_vtbl = +{ + vector_view_QueryInterface, + vector_view_AddRef, + vector_view_Release, + /* IInspectable methods */ + vector_view_GetIids, + vector_view_GetRuntimeClassName, + vector_view_GetTrustLevel, + /*** IVectorView<T> methods ***/ + vector_view_GetAt, + vector_view_get_Size, + vector_view_IndexOf, + vector_view_GetMany, +}; + +static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface( + IGamepadStatics *iface, REFIID iid, void **object) +{ + TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object); + + if (IsEqualGUID(iid, &IID_IAgileObject)) + { + IUnknown_AddRef(iface); + *object = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef( + IGamepadStatics *iface) +{ + struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); + ULONG rc = InterlockedIncrement(&impl->refcount); + TRACE("%p increasing refcount to %u.\n", impl, rc); + return rc; +} + +static ULONG STDMETHODCALLTYPE gamepad_statics_Release( + IGamepadStatics *iface) +{ + struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); + ULONG rc = InterlockedDecrement(&impl->refcount); + TRACE("%p decreasing refcount to %u.\n", impl, rc); + return rc; +} + +static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids( + IGamepadStatics *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName( + IGamepadStatics *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel( + IGamepadStatics *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadAdded( + IGamepadStatics *iface, void *value, EventRegistrationToken* token) +{ + FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadAdded( + IGamepadStatics *iface, EventRegistrationToken token) +{ + FIXME("iface %p, token %#I64x stub!\n", iface, token.value); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadRemoved( + IGamepadStatics *iface, void *value, EventRegistrationToken* token) +{ + FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadRemoved( + IGamepadStatics *iface, EventRegistrationToken token) +{ + FIXME("iface %p, token %#I64x stub!\n", iface, token.value); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads( + IGamepadStatics *iface, void **value) +{ + struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface); + FIXME("iface %p, value %p stub!\n", iface, value); + *value = &impl->IVectorView_iface; + return S_OK; +} + +static const struct IGamepadStaticsVtbl gamepad_statics_vtbl = +{ + gamepad_statics_QueryInterface, + gamepad_statics_AddRef, + gamepad_statics_Release, + /* IInspectable methods */ + gamepad_statics_GetIids, + gamepad_statics_GetRuntimeClassName, + gamepad_statics_GetTrustLevel, + /* IGamepadStatics methods */ + gamepad_statics_eventadd_GamepadAdded, + gamepad_statics_eventremove_GamepadAdded, + gamepad_statics_eventadd_GamepadRemoved, + gamepad_statics_eventremove_GamepadRemoved, + gamepad_statics_get_Gamepads, +}; + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface( + IRawGameControllerStatics *iface, REFIID iid, void **object) +{ + TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object); + + if (IsEqualGUID(iid, &IID_IAgileObject)) + { + IUnknown_AddRef(iface); + *object = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef( + IRawGameControllerStatics *iface) +{ + struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface); + ULONG rc = InterlockedIncrement(&impl->refcount); + TRACE("%p increasing refcount to %u.\n", impl, rc); + return rc; +} + +static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release( + IRawGameControllerStatics *iface) +{ + struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface); + ULONG rc = InterlockedDecrement(&impl->refcount); + TRACE("%p decreasing refcount to %u.\n", impl, rc); + return rc; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids( + IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName( + IRawGameControllerStatics *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel( + IRawGameControllerStatics *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventadd_RawGameControllerAdded( + IRawGameControllerStatics *iface, void *value, EventRegistrationToken* token) +{ + FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventremove_RawGameControllerAdded( + IRawGameControllerStatics *iface, EventRegistrationToken token) +{ + FIXME("iface %p, token %#I64x stub!\n", iface, token.value); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventadd_RawGameControllerRemoved( + IRawGameControllerStatics *iface, void *value, EventRegistrationToken* token) +{ + FIXME("iface %p, value %p, token %p stub!\n", iface, value, token); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventremove_RawGameControllerRemoved( + IRawGameControllerStatics *iface, EventRegistrationToken token) +{ + FIXME("iface %p, token %#I64x stub!\n", iface, token.value); + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers( + IRawGameControllerStatics *iface, void **value) +{ + struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface); + FIXME("iface %p, value %p stub!\n", iface, value); + *value = &impl->IVectorView_iface; + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController( + IRawGameControllerStatics *iface, void *game_controller, void **value) +{ + FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value); + return E_NOTIMPL; +} + +static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl = +{ + raw_game_controller_statics_QueryInterface, + raw_game_controller_statics_AddRef, + raw_game_controller_statics_Release, + /* IInspectable methods */ + raw_game_controller_statics_GetIids, + raw_game_controller_statics_GetRuntimeClassName, + raw_game_controller_statics_GetTrustLevel, + /* IRawGameControllerStatics methods */ + raw_game_controller_statics_eventadd_RawGameControllerAdded, + raw_game_controller_statics_eventremove_RawGameControllerAdded, + raw_game_controller_statics_eventadd_RawGameControllerRemoved, + raw_game_controller_statics_eventremove_RawGameControllerRemoved, + raw_game_controller_statics_get_RawGameControllers, + raw_game_controller_statics_FromGameController, +}; + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface( + IActivationFactory *iface, REFIID iid, void **object) +{ + struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); + TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object); + + if (IsEqualGUID(iid, &IID_IGamepadStatics)) + { + IUnknown_AddRef(iface); + *object = &impl->IGamepadStatics_iface; + return S_OK; + } + + if (IsEqualGUID(iid, &IID_IRawGameControllerStatics)) + { + IUnknown_AddRef(iface); + *object = &impl->IRawGameControllerStatics_iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *object = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef( + IActivationFactory *iface) +{ + struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); + ULONG rc = InterlockedIncrement(&impl->refcount); + TRACE("%p increasing refcount to %u.\n", impl, rc); + return rc; +} + +static ULONG STDMETHODCALLTYPE windows_gaming_input_Release( + IActivationFactory *iface) +{ + struct windows_gaming_input *impl = impl_from_IActivationFactory(iface); + ULONG rc = InterlockedDecrement(&impl->refcount); + TRACE("%p decreasing refcount to %u.\n", impl, rc); + return rc; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids( + IActivationFactory *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName( + IActivationFactory *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel( + IActivationFactory *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance( + IActivationFactory *iface, IInspectable **instance) +{ + FIXME("iface %p, instance %p stub!\n", iface, instance); + return E_NOTIMPL; +} + +static const struct IActivationFactoryVtbl activation_factory_vtbl = +{ + windows_gaming_input_QueryInterface, + windows_gaming_input_AddRef, + windows_gaming_input_Release, + /* IInspectable methods */ + windows_gaming_input_GetIids, + windows_gaming_input_GetRuntimeClassName, + windows_gaming_input_GetTrustLevel, + /* IActivationFactory methods */ + windows_gaming_input_ActivateInstance, +}; + +static struct windows_gaming_input windows_gaming_input = +{ + {&activation_factory_vtbl}, + {&gamepad_statics_vtbl}, + {&raw_game_controller_statics_vtbl}, + {&vector_view_vtbl}, + 0 +}; + +BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved) +{ + TRACE("(%p, %u, %p)\n", instance, reason, reserved); + + switch (reason) + { + case DLL_WINE_PREATTACH: + return FALSE; /* prefer native version */ + case DLL_PROCESS_ATTACH: + DisableThreadLibraryCalls(instance); + break; + } + + return TRUE; +} + +HRESULT WINAPI DllCanUnloadNow(void) +{ + return S_FALSE; +} + +HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, LPVOID *object) +{ + FIXME("clsid %s, riid %s, object %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), object); + return CLASS_E_CLASSNOTAVAILABLE; +} + +HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory) +{ + TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory); + *factory = &windows_gaming_input.IActivationFactory_iface; + IUnknown_AddRef(*factory); + return S_OK; +} diff --git a/loader/wine.inf.in b/loader/wine.inf.in index de0dd4e4554..0e7da186d03 100644 --- a/loader/wine.inf.in +++ b/loader/wine.inf.in @@ -697,6 +697,8 @@ HKLM,%MciExtStr%,"wmx",,"MPEGVideo" HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
[Misc] +HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll" +HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.RawGameController,"DllPath",2,"Windows.Gaming.Input.dll" HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000 HKLM,Software\Clients\Mail,,2,"Native Mail Client" HKLM,Software\Clients\Mail\Native Mail Client,,2,"Native Mail Client"