On 7 June 2011 14:39, Matteo Bruni matteo.mystral@gmail.com wrote:
Well, it may be, but the instruction we care about here is texldl. I could of course add a usestexldl condition, but afaik there isn't any reason not to enable ARB_shader_texture_lod if it's available.
Actually, there is already a usestexldl flag around. Unlikely that it would make any practical difference though...
Yes. In case it wasn't entirely clear, what I meant was adding "reg_maps->usestexldl" to the existing "reg_maps->usestexldd" condition for enabling the extension.