Hey list
I'm trying to find out why CS:GO is slower under wine then windows. When running a benchmark in CS:GO Win8 gets ~134fps and wine ~51fps.
I've been following Stefan Dösingers guide ( http://wiki.winehq.org/Performance) and have compiled wined3d for windows and tryed running CS:GO using wined3d under win8 but it just crashes while loading the map. At a guess I'd say once it trys to do 3D rendering.
Which brings me to my first question. How do you debug and profile wined3d when using windows? Because when every I tried to run a debugger or attach one under windows or using winedbg the game just crashes when booting. Anti-debug techniques maybe?
The second being that when using perf under linux it doens't seem to really be a wined3d problem after all the effort of testing it. Attached is the perf output where is shows most of it's time is spent in the actual csgo.exe code.
CS:GO under linux seems to have a lot less cpu utilisation under wine. Win8 65-78% utilisation wine 48-51% utilisation of the cpu. Where should I look next for what's causing the problem?
Also I'm really new to wine development. I'm still a uni student. Apologies for anything stupidly obvious I've missed.
Regards Brock York.