On Wed, May 14, 2003 at 02:34:21PM +0200, fenix@club-internet.fr wrote:
yes we know, we haven't implemented palette Textures support yet. It's not too difficult to do in opengl, i'll look next days how to get it working. But first i have to find a gta3 demo (and find some space in my hard drive)
Well, you can look how we do it in the D3D7 code :-)
There is an (inactive) GL code path using the paletted texture extension and the emulated code path (which works just fine :-) ).
Lionel