On 26/07/06, Jason Green jave27@gmail.com wrote:
- Try to do some kind of fixup in the shader itself. I'm not
entirely sure how to do this other than being creative with the small hack I posted originally. There are no noticable performance losses,
It might be possible to fixup the inputs to the sample functions, but it would require regular surfaces to be upside down instead. Not sure if that would be cheaper than flipping the render targets, but regular surfaces typically don't get modified as much. It would also require modifying the texture matrix for the fixed function pipeline.