Am Wednesday 02 September 2009 15:07:42 schrieb Henri Verbeet:
That said, I haven't seen a GL implementation yet that successfully compiles and SW-emulates a program that exceeds the limits.
It isn't necessarily a problem when this happens, it's more meant as a diagnostic while debugging.
Well, its most likely going to bring performance down to unplayable levels, but using it just as diagnostics is fine with me