How to Survive gets confused when we ask for more than one surface.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/quartz/vmr9.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/quartz/vmr9.c b/dlls/quartz/vmr9.c index 5da79442e17..c2cd8fbf260 100644 --- a/dlls/quartz/vmr9.c +++ b/dlls/quartz/vmr9.c @@ -351,7 +351,7 @@ static HRESULT WINAPI VMR9_CheckMediaType(struct strmbase_renderer *iface, const
static HRESULT initialize_device(struct quartz_vmr *filter, VMR9AllocationInfo *info) { - DWORD buffer_count = 2; + DWORD buffer_count = 1; HRESULT hr;
if (FAILED(hr = IVMRSurfaceAllocatorEx9_InitializeDevice(filter->allocator, @@ -406,7 +406,7 @@ static HRESULT VMR9_maybe_init(struct quartz_vmr *This, BOOL force, const AM_MED info.dwWidth = This->source_rect.right; info.dwHeight = This->source_rect.bottom; info.Pool = D3DPOOL_DEFAULT; - info.MinBuffers = 2; + info.MinBuffers = 1; info.szAspectRatio.cx = info.dwWidth; info.szAspectRatio.cy = info.dwHeight; info.szNativeSize.cx = This->bmiheader.biWidth;