On 27 January 2010 12:57, Tony Wasserka tony.wasserka@freenet.de wrote:
at the msdn documentation to see the whole list of interfaces. I guess the most profitable would be implementing the effect interfaces, since these are the most used ones next to shaders and textures. I'm not sure
I'm sure the effect interface would be useful to implement, but aside from probably having a dependency on the HLSL compiler, it's probably just too hard. 2 or 3 months really isn't a whole lot of time either.
That said, I'd be willing to mentor D3D or D3DX projects this year, provided they have convincing proposals.