Matthieu Foillard wrote:
Using wine using opengl (compiled from cvs), start using wine path/War3.exe -- -opengl :
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x403aad78,00010023,2):stub fixme:win32:CreateIoCompletionPort (ffffffff, 0000, 00000000, 00000000): stub.
then it seems to start fullscreen but does not display anything, so that i must kill it.
any ideas ? <<<
Okay, have you checked other opengl games under wine?
You could run a trace on opengl and see if it's actively running wglSwapLayerBuffers, or other things as well (Create/Destroy context).
Did you use the no-cd patch? If nothing comes up with the opengl trace, then you might not be getting past the CD check.
Does it minimize the game? This might be interesting if its the case. Please look here where I explain a problem about this: http://www.winehq.com/hypermail/wine-bugs/2002/06/0422.html Basically I said, sometimes opengl apps minimizes when other windows (like a messagebox) become active, and after restoring the opengl window, it produces no output.
Here is another interesting note: some people have the same trouble with the movies on real windows like we do on wine. I suggested to rename the movies folder to them, and guess what it worked! But what happens after they do this? the game minimizes, so it's possible this is happening.
Here are some references to the problem: http://www.battle.net/forums2/opensupport/posts/ia/27048.shtml http://www.battle.net/forums2/opensupport/posts/fa/27045.shtml
Other than that I don't know. I sent Andreas Mohr a more detailed howto, but I pretty much covered everything already.
Jesse