Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/dinput/tests/force_feedback.c | 44 ++---------- dlls/dinput/tests/joystick8.c | 109 +++++++++++++++++++++++++++++ 2 files changed, 113 insertions(+), 40 deletions(-)
diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c index f6525657450..c07cdf66b02 100644 --- a/dlls/dinput/tests/force_feedback.c +++ b/dlls/dinput/tests/force_feedback.c @@ -4587,17 +4587,15 @@ static void test_windows_gaming_input(void) COLLECTION(1, Physical), REPORT_ID(1, 1),
- USAGE(4, (HID_USAGE_PAGE_SIMULATION<<16)|HID_USAGE_SIMULATION_STEERING), - USAGE(4, (HID_USAGE_PAGE_SIMULATION<<16)|HID_USAGE_SIMULATION_ACCELERATOR), - USAGE(4, (HID_USAGE_PAGE_SIMULATION<<16)|HID_USAGE_SIMULATION_BRAKE), - USAGE(4, (HID_USAGE_PAGE_SIMULATION<<16)|HID_USAGE_SIMULATION_CLUTCH), USAGE(1, HID_USAGE_GENERIC_X), + USAGE(1, HID_USAGE_GENERIC_Y), + USAGE(1, HID_USAGE_GENERIC_Z), LOGICAL_MINIMUM(1, 0), LOGICAL_MAXIMUM(1, 127), PHYSICAL_MINIMUM(1, 0), PHYSICAL_MAXIMUM(1, 127), REPORT_SIZE(1, 8), - REPORT_COUNT(1, 5), + REPORT_COUNT(1, 3), INPUT(1, Data|Var|Abs),
USAGE(1, HID_USAGE_GENERIC_HATSWITCH), @@ -5006,7 +5004,7 @@ static void test_windows_gaming_input(void) struct hid_device_desc desc = { .use_report_id = TRUE, - .caps = { .InputReportByteLength = 8 }, + .caps = { .InputReportByteLength = 6 }, .attributes = default_attributes, }; struct hid_expect expect_init[] = @@ -5148,7 +5146,6 @@ static void test_windows_gaming_input(void) }; static const WCHAR *force_feedback_motor = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor; static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController; - static const WCHAR *racing_wheel_class_name = RuntimeClass_Windows_Gaming_Input_RacingWheel;
DIPROPGUIDANDPATH guid_path = { @@ -5166,16 +5163,11 @@ static void test_windows_gaming_input(void) EventRegistrationToken controller_added_token; struct bool_async_handler bool_async_handler; IVectorView_ForceFeedbackMotor *motors_view; - IVectorView_RacingWheel *racing_wheels_view; - IRacingWheelStatics2 *racing_wheel_statics2; - IRacingWheelStatics *racing_wheel_statics; ForceFeedbackEffectAxes supported_axes; IAsyncOperation_boolean *bool_async; IRawGameController *raw_controller; - IGameController *game_controller; IDirectInputDevice8W *device; IForceFeedbackMotor *motor; - IRacingWheel *racing_wheel; BOOLEAN paused, enabled; IAsyncInfo *async_info; DOUBLE gain; @@ -5244,34 +5236,6 @@ static void test_windows_gaming_input(void) ok( hr == S_OK, "GetAt returned %#lx\n", hr ); IVectorView_RawGameController_Release( controllers_view );
- hr = pWindowsCreateString( racing_wheel_class_name, wcslen( racing_wheel_class_name ), &str ); - ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr ); - hr = pRoGetActivationFactory( str, &IID_IRacingWheelStatics, (void **)&racing_wheel_statics ); - ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr ); - hr = pRoGetActivationFactory( str, &IID_IRacingWheelStatics2, (void **)&racing_wheel_statics2 ); - ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr ); - pWindowsDeleteString( str ); - - /* HID driving wheels aren't exposed as WGI gamepads on Windows */ - - hr = IRacingWheelStatics_get_RacingWheels( racing_wheel_statics, &racing_wheels_view ); - ok( hr == S_OK, "get_RacingWheels returned %#lx\n", hr ); - hr = IVectorView_RacingWheel_get_Size( racing_wheels_view, &size ); - ok( hr == S_OK, "get_Size returned %#lx\n", hr ); - todo_wine /* but Wine currently intentionally does */ - ok( size == 0, "got size %u\n", size ); - IVectorView_RacingWheel_Release( racing_wheels_view ); - IRacingWheelStatics_Release( racing_wheel_statics ); - - hr = IRawGameController_QueryInterface( raw_controller, &IID_IGameController, (void **)&game_controller ); - ok( hr == S_OK, "QueryInterface returned %#lx\n", hr ); - hr = IRacingWheelStatics2_FromGameController( racing_wheel_statics2, game_controller, &racing_wheel ); - ok( hr == S_OK, "FromGameController returned %#lx\n", hr ); - todo_wine - ok( racing_wheel == NULL, "got racing_wheel %p\n", racing_wheel ); - IGameController_Release( game_controller ); - IRacingWheelStatics2_Release( racing_wheel_statics2 ); - set_hid_expect( file, expect_acquire, sizeof(expect_acquire) ); hr = IRawGameController_get_ForceFeedbackMotors( raw_controller, &motors_view ); ok( hr == S_OK, "get_ForceFeedbackMotors returned %#lx\n", hr ); diff --git a/dlls/dinput/tests/joystick8.c b/dlls/dinput/tests/joystick8.c index eeb8b90d0c8..08a4e6b5597 100644 --- a/dlls/dinput/tests/joystick8.c +++ b/dlls/dinput/tests/joystick8.c @@ -3917,6 +3917,49 @@ static void test_windows_gaming_input(void) END_COLLECTION, }; C_ASSERT(sizeof(report_desc) < MAX_HID_DESCRIPTOR_LEN); + static const unsigned char wheel_threepedals_desc[] = + { + USAGE_PAGE(1, HID_USAGE_PAGE_GENERIC), + USAGE(1, HID_USAGE_GENERIC_JOYSTICK), + COLLECTION(1, Application), + USAGE(1, HID_USAGE_GENERIC_JOYSTICK), + COLLECTION(1, Physical), + USAGE(4, (HID_USAGE_PAGE_SIMULATION<<16)|HID_USAGE_SIMULATION_STEERING), + USAGE(4, (HID_USAGE_PAGE_SIMULATION<<16)|HID_USAGE_SIMULATION_ACCELERATOR), + USAGE(4, (HID_USAGE_PAGE_SIMULATION<<16)|HID_USAGE_SIMULATION_BRAKE), + USAGE(4, (HID_USAGE_PAGE_SIMULATION<<16)|HID_USAGE_SIMULATION_CLUTCH), + USAGE(1, HID_USAGE_GENERIC_Y), + LOGICAL_MINIMUM(1, 0), + LOGICAL_MAXIMUM(1, 127), + PHYSICAL_MINIMUM(1, 0), + PHYSICAL_MAXIMUM(1, 127), + REPORT_SIZE(1, 8), + REPORT_COUNT(1, 5), + INPUT(1, Data|Var|Abs), + + USAGE(1, HID_USAGE_GENERIC_HATSWITCH), + LOGICAL_MINIMUM(1, 1), + LOGICAL_MAXIMUM(1, 8), + PHYSICAL_MINIMUM(1, 0), + PHYSICAL_MAXIMUM(1, 8), + REPORT_SIZE(1, 8), + REPORT_COUNT(1, 1), + INPUT(1, Data|Var|Abs|Null), + + USAGE_PAGE(1, HID_USAGE_PAGE_BUTTON), + USAGE_MINIMUM(1, 1), + USAGE_MAXIMUM(1, 5), + LOGICAL_MINIMUM(1, 0), + LOGICAL_MAXIMUM(1, 1), + PHYSICAL_MINIMUM(1, 0), + PHYSICAL_MAXIMUM(1, 1), + REPORT_SIZE(1, 1), + REPORT_COUNT(1, 16), + INPUT(1, Data|Var|Abs), + END_COLLECTION, + END_COLLECTION, + }; + C_ASSERT(sizeof(wheel_threepedals_desc) < MAX_HID_DESCRIPTOR_LEN); #include "pop_hid_macros.h"
struct hid_device_desc desc = @@ -3926,15 +3969,20 @@ static void test_windows_gaming_input(void) .attributes = default_attributes, }; static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController; + static const WCHAR *racing_wheel_class_name = RuntimeClass_Windows_Gaming_Input_RacingWheel; static const WCHAR *gamepad_class_name = RuntimeClass_Windows_Gaming_Input_Gamepad;
IRawGameController *raw_controller, *tmp_raw_controller; IVectorView_RawGameController *controllers_view; IRawGameControllerStatics *controller_statics; EventRegistrationToken controller_added_token; + IVectorView_RacingWheel *racing_wheels_view; + IRacingWheelStatics2 *racing_wheel_statics2; + IRacingWheelStatics *racing_wheel_statics; IVectorView_Gamepad *gamepads_view; IGamepadStatics *gamepad_statics; IGameController *game_controller; + IRacingWheel *racing_wheel; UINT32 size; HSTRING str; HRESULT hr; @@ -4044,6 +4092,67 @@ static void test_windows_gaming_input(void) hr = IRawGameControllerStatics_remove_RawGameControllerAdded( controller_statics, controller_added_token ); ok( hr == S_OK, "remove_RawGameControllerAdded returned %#lx\n", hr );
+ hid_device_stop( &desc ); + + + desc.report_descriptor_len = sizeof(wheel_threepedals_desc); + memcpy( desc.report_descriptor_buf, wheel_threepedals_desc, sizeof(wheel_threepedals_desc) ); + fill_context( __LINE__, desc.context, ARRAY_SIZE(desc.context) ); + + controller_added.event = CreateEventW( NULL, FALSE, FALSE, NULL ); + ok( !!controller_added.event, "CreateEventW failed, error %lu\n", GetLastError() ); + + hr = IRawGameControllerStatics_add_RawGameControllerAdded( controller_statics, &controller_added.IEventHandler_RawGameController_iface, + &controller_added_token ); + ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr ); + ok( controller_added_token.value, "got token %I64u\n", controller_added_token.value ); + + if (!hid_device_start( &desc )) goto done; + WaitForSingleObject( controller_added.event, INFINITE ); + CloseHandle( controller_added.event ); + + hr = IRawGameControllerStatics_get_RawGameControllers( controller_statics, &controllers_view ); + ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr ); + hr = IVectorView_RawGameController_get_Size( controllers_view, &size ); + ok( hr == S_OK, "get_Size returned %#lx\n", hr ); + ok( size == 1, "got size %u\n", size ); + hr = IVectorView_RawGameController_GetAt( controllers_view, 0, &raw_controller ); + ok( hr == S_OK, "GetAt returned %#lx\n", hr ); + IVectorView_RawGameController_Release( controllers_view ); + + hr = IRawGameControllerStatics_remove_RawGameControllerAdded( controller_statics, controller_added_token ); + ok( hr == S_OK, "remove_RawGameControllerAdded returned %#lx\n", hr ); + + hr = pWindowsCreateString( racing_wheel_class_name, wcslen( racing_wheel_class_name ), &str ); + ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr ); + hr = pRoGetActivationFactory( str, &IID_IRacingWheelStatics, (void **)&racing_wheel_statics ); + ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr ); + hr = pRoGetActivationFactory( str, &IID_IRacingWheelStatics2, (void **)&racing_wheel_statics2 ); + ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr ); + pWindowsDeleteString( str ); + + /* HID driving wheels aren't exposed as WGI RacingWheel on Windows */ + + hr = IRacingWheelStatics_get_RacingWheels( racing_wheel_statics, &racing_wheels_view ); + ok( hr == S_OK, "get_RacingWheels returned %#lx\n", hr ); + hr = IVectorView_RacingWheel_get_Size( racing_wheels_view, &size ); + ok( hr == S_OK, "get_Size returned %#lx\n", hr ); + todo_wine /* but Wine currently intentionally does */ + ok( size == 0, "got size %u\n", size ); + IVectorView_RacingWheel_Release( racing_wheels_view ); + IRacingWheelStatics_Release( racing_wheel_statics ); + + hr = IRawGameController_QueryInterface( raw_controller, &IID_IGameController, (void **)&game_controller ); + ok( hr == S_OK, "QueryInterface returned %#lx\n", hr ); + hr = IRacingWheelStatics2_FromGameController( racing_wheel_statics2, game_controller, &racing_wheel ); + ok( hr == S_OK, "FromGameController returned %#lx\n", hr ); + todo_wine + ok( racing_wheel == NULL, "got racing_wheel %p\n", racing_wheel ); + if (racing_wheel) IRacingWheel_Release( racing_wheel ); + IGameController_Release( game_controller ); + IRacingWheelStatics2_Release( racing_wheel_statics2 ); + + IRawGameController_Release( raw_controller ); IRawGameControllerStatics_Release( controller_statics );
done: