Signed-off-by: Jan Sikorski jsikorski@codeweavers.com --- dlls/d3d9/device.c | 4 ---- dlls/d3d9/directx.c | 2 -- dlls/d3d9/query.c | 3 --- dlls/d3d9/shader.c | 12 ------------ dlls/d3d9/stateblock.c | 2 -- dlls/d3d9/vertexdeclaration.c | 4 ---- 6 files changed, 27 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1a1bc5ddb6c..ac6a7054838 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2553,9 +2553,7 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire
if (!(object = heap_alloc_zero(sizeof(*object)))) { - wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); - wined3d_mutex_unlock(); return E_OUTOFMEMORY; }
@@ -2563,9 +2561,7 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire if (FAILED(hr)) { WARN("Failed to initialize stateblock, hr %#x.\n", hr); - wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); - wined3d_mutex_unlock(); heap_free(object); return hr; } diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c index e176483f43e..a1ebc986226 100644 --- a/dlls/d3d9/directx.c +++ b/dlls/d3d9/directx.c @@ -81,9 +81,7 @@ static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
if (!refcount) { - wined3d_mutex_lock(); wined3d_decref(d3d9->wined3d); - wined3d_mutex_unlock();
heap_free(d3d9->wined3d_outputs); heap_free(d3d9); diff --git a/dlls/d3d9/query.c b/dlls/d3d9/query.c index 207ad55e5a1..450a58091fa 100644 --- a/dlls/d3d9/query.c +++ b/dlls/d3d9/query.c @@ -76,10 +76,7 @@ static ULONG WINAPI d3d9_query_Release(IDirect3DQuery9 *iface)
if (!refcount) { - wined3d_mutex_lock(); wined3d_query_decref(query->wined3d_query); - wined3d_mutex_unlock(); - IDirect3DDevice9Ex_Release(query->parent_device); heap_free(query); } diff --git a/dlls/d3d9/shader.c b/dlls/d3d9/shader.c index 838c7de2cf0..042f8498321 100644 --- a/dlls/d3d9/shader.c +++ b/dlls/d3d9/shader.c @@ -54,9 +54,7 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface) if (refcount == 1) { IDirect3DDevice9Ex_AddRef(shader->parent_device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -72,11 +70,7 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface) if (!refcount) { IDirect3DDevice9Ex *device = shader->parent_device; - - wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); - wined3d_mutex_unlock(); - /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(device); } @@ -203,9 +197,7 @@ static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface) if (refcount == 1) { IDirect3DDevice9Ex_AddRef(shader->parent_device); - wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); - wined3d_mutex_unlock(); }
return refcount; @@ -221,11 +213,7 @@ static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface) if (!refcount) { IDirect3DDevice9Ex *device = shader->parent_device; - - wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); - wined3d_mutex_unlock(); - /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(device); } diff --git a/dlls/d3d9/stateblock.c b/dlls/d3d9/stateblock.c index 3c1e3230095..c797ce54b49 100644 --- a/dlls/d3d9/stateblock.c +++ b/dlls/d3d9/stateblock.c @@ -66,9 +66,7 @@ static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
if (!refcount) { - wined3d_mutex_lock(); wined3d_stateblock_decref(stateblock->wined3d_stateblock); - wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(stateblock->parent_device); heap_free(stateblock); diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c index 60701a9a910..1ddc0cbc1ca 100644 --- a/dlls/d3d9/vertexdeclaration.c +++ b/dlls/d3d9/vertexdeclaration.c @@ -225,9 +225,7 @@ static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 * if (refcount == 1) { IDirect3DDevice9Ex_AddRef(declaration->parent_device); - wined3d_mutex_lock(); wined3d_vertex_declaration_incref(declaration->wined3d_declaration); - wined3d_mutex_unlock(); }
return refcount; @@ -243,9 +241,7 @@ static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 if (!refcount) { IDirect3DDevice9Ex *parent_device = declaration->parent_device; - wined3d_mutex_lock(); wined3d_vertex_declaration_decref(declaration->wined3d_declaration); - wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(parent_device);