On 18 June 2011 12:51, Stefan Dösinger stefandoesinger@gmx.at wrote:
You don't need wined3d_wndproc_mutex_(un)lock. Just use EnterCriticalSection / LeaveCriticalSection directly. wined3d_mutex_lock exists because it is exported from wined3d.
I don't know, I think there's something to say for having those functions.