2008/8/22 Rico Schüller kgbricola@web.de:
H. Verbeet schrieb:
2008/8/21 Rico Schüller kgbricola@web.de:
- /* Set the scissor rect values */
- scissor.left=0;
- scissor.right=ThisDevice->ddraw_width;
- scissor.top=0;
- scissor.bottom=ThisDevice->ddraw_height;
- IWineD3DDevice_SetScissorRect(device, &scissor);
Are you sure you shouldn't be using the primary swapchain's backbuffer dimensions?
I'm not sure what exactly you mean. But the attached patch works for me (on wine and windows). Could you have a look at it, please. Probably I should improve the patch a bit.
I'm not sure what that patch is supposed to do.
ddraw_width and ddraw_height are the width and height of the current screen. For fullscreen applications that's the same as the backbuffer, but for windowed applications the backbuffer is smaller. I think it would make more sense for the initial scissor rect to be the size of the backbuffer than the size of the screen. Also keep in mind that a device might have multiple swapchains, not all of which might have the same backbuffer dimensions.