On Mon, 2005-12-19 at 14:59 -0800, James Liggett wrote:
On Mon, 2005-12-19 at 10:00 +0100, Andreas Mohr wrote:
I don't think Scott meant it that way ;-) Who cares about Wine, here's a change that makes half the machines in the network lose connection randomly, that's much bigger things to worry about potentially than simply non-working Wine socket functionality...
Of course that's the case here, maybe I didn't say it like I should have and it came off not quite right. Sorry, it was late at night and I was tired ;-) In fact, I was thinking the same thing. Hell, I almost uninstalled wine because of it thinking I should stay away from something that unstable and potentially dangerous. But maybe it's not all Wine's fault. Last week my brother and I got together with a friend of his to play a couple late-night matches of CS Source. I was playing on Windows XP since Source games don't work so well on Wine yet. For some reason I can't explain, my network's router kept failing spontaneously while we were playing, in a similar manner in wine with the patch. It's possible that Marcus's winsock patch might have exposed a bug in Source/Steam network code, but I can't prove that yet.
Thus one should probably attempt to investigate a bit more.
Absolutely. What can I do to help out here?
James
Actually, I meant it might be a security issue for 2 reasons. The first is that taking out other machines is obviously a problem. The second, however, was that you reported it took out the internet of the machine Wine was running on until a restart. A userlevel application shouldn't be able to do that, which would mean there might be an internet-killing exploit in the form of a winelib app.
Thanks, Scott Ritchie