Am 07.06.2009 um 23:34 schrieb Henri Verbeet:
Ok, I guess the format could just be named badly, although Chris makes a good point about precision, even if the values are normalized.
There's D3DFMT_D24FS8 in the standard d3d formats, so I guess if they just wanted to make it a float format there's no point in adding their own format
Still needs testing though