On Friday 13 May 2011 15:03:35 Frédéric Delanoy wrote:
Adding d3dpool_from_wined3dpool and wined3dpool_from_d3dpool conversion functions instead of direct casts seems overkill for such straightforward conversions.
I'm not quite sure about that patch. I sent a bunch of patches to add float<-
integer casts myself to silence some msvc warnings. WINED3DPOOL in the way it
currently is will go away sooner or later when we transition to a d3d10-style resource model. Still the problem will remain with other structures and types.