The max resolution I tried which passed the tests was greater than 65535, hmm. Am I missing something?
On Sun, Mar 27, 2016 at 9:20 PM, Stefan Dösinger stefandoesinger@gmail.com wrote:
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Am 2016-03-27 um 14:17 schrieb Aaryaman Vasishta:
What should be the max. resolution for the texture? I'm getting D3DRMERR_BADALLOC if the resolution is >= 13K x 13K @ 24bpp on my win8.1 machine with 16GB RAM. Maybe the max resolution might depend on the system? I think setting a max resolution of 4K should be fine, I guess.
Probably the max d3d texture size?
Someone sent tests a long time ago that showed that the max ddraw surface size is 65535 for sysmem (and presumably HW if the HW limit is beyond this in d3d8+).
At some point you'll hit the 2G address space limit. There's also a chance that even if enough address space is free it is fragmented too much to support your texture. -----BEGIN PGP SIGNATURE----- Version: GnuPG v2
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