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Am 2014-04-18 13:08, schrieb Henri Verbeet:
We got rid of this not too long ago, adding it back doesn't sound
very attractive. If you really need a way to find out a volume's
level, I'd prefer wined3d_volume_get_level() instead, mostly
because it doesn't need changes in every D3D library.
As mentioned passing the information from wined3d is a temporary change
only. Patch 6 removes it from d3d9. Once the same changes have been made
to d3d8 the creation callback is gone.
I guess I could avoid the temporary change by reordering the patches.
I'm not convinced this is really necessary though, or that
starting in d3d9 as opposed to wined3d with this is necessarily the
right approach.
I prefer to remove as many calls to surfaces and volumes as possible
before changing them not to be resources.
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