On 10 April 2013 01:35, Matteo Bruni mbruni@codeweavers.com wrote:
- /* Clear the screen */
- gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
- checkGLcall("glClearColor");
- gl_info->gl_ops.gl.p_glClearIndex(0);
- gl_info->gl_ops.gl.p_glClearDepth(1);
- gl_info->gl_ops.gl.p_glClearStencil(0xffff);
- checkGLcall("glClear");
And actually potentially harmful, if the new context is created after an existing one already did drawing on the same drawable. (Although that's fairly unlikely, especially with "AlwaysOffscreen" enabled.)