Tom Spear wrote:
That is true, but we also need to make sure that since we are going for conformity (including conforming to MS's bugs) we don't fix a bug in our code that is reported by Coverity, but that is also a bug in MS code.. So if a game has to work around a bug in MS code, then our code should still have that bug (so the game will work correctly), even if Coverity picks it up....
Such MS compatibility bugs should be better documented in the code and checked by a Wine test else the danger that it will be removed is too big.
bye michael