On 1 April 2012 19:08, Gaurav Jain gaurav@gauravjain.org wrote:
However isn't it important for wine to still distinguish between models (if possible) if they have different minimum memory sizes across models? Are there any other significant differences across models that wine need to be aware of?
In general it isn't very important to report the exact model to the application, as long as it's roughly the same class of hardware wrt e.g. supported shader model. Ideally applications wouldn't care at all about this and use the caps instead, though in practice applications might use the PCI IDs for workarounds for driver bugs or for capability detection. The video memory is even more of a guess than everything else, in particular because you can have the same model with different amounts of video memory. The GL_NVX_gpu_memory_info extension would be very useful for this if it wasn't experimental.