--- Ivan Gyurdiev ivg2@cornell.edu wrote:
Steam and Half-Life 2 have a utility that dumps
debugging information
when either crashes and this is what uses msvcr70
and the dbghelp
functions. Turn on +seh logging and you'll likely
see a
STATUS_ACCESS_VIOLATION before this.
With the newest patches on d3d, this is no longer the problem - the problem is that HL2 runs out of memory on startup and the OOM killer takes it out. So, it does seem like there is a memory management problem after all..
I've got some patches to send in, but I want to be able to regression test against wine-head so I'm waiting for the current set of patches to be committed. (the current patches provide a base level of d3d support)
___________________________________________________________ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com