Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/stateblock.c | 14 ++++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 17 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index df0bca33b0b..7d2dcffba5f 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1563,6 +1563,20 @@ void CDECL wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateb stateblock->changed.scissorRect = TRUE; }
+void CDECL wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock, + struct wined3d_buffer *buffer, enum wined3d_format_id format_id) +{ + TRACE("stateblock %p, buffer %p, format %s.\n", stateblock, buffer, debug_d3dformat(format_id)); + + if (buffer) + wined3d_buffer_incref(buffer); + if (stateblock->stateblock_state.index_buffer) + wined3d_buffer_decref(stateblock->stateblock_state.index_buffer); + stateblock->stateblock_state.index_buffer = buffer; + stateblock->stateblock_state.index_format = format_id; + stateblock->changed.indices = TRUE; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 4041db56da1..614886cc4a1 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -265,6 +265,7 @@ @ cdecl wined3d_stateblock_reset(ptr) @ cdecl wined3d_stateblock_set_blend_factor(ptr ptr) @ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr) +@ cdecl wined3d_stateblock_set_index_buffer(ptr ptr long) @ cdecl wined3d_stateblock_set_material(ptr ptr) @ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr) @ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index e7236786013..7c6b2ef1078 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2672,6 +2672,8 @@ void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stat const struct wined3d_color *blend_factor); HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock, UINT plane_idx, const struct wined3d_vec4 *plane); +void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock, + struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id); void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material); void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,