I guess if you can reproduce the same exact frames, then probably you can get real FPS your videocard might crunch, duplicated operation and maybe improve/exclude paths of code which slow down the 'real' rendering?
Cheers
On 30/09/11 21:15, Henri Verbeet wrote:
On 30 September 2011 22:07, Emanuele Orianiemaentra@ngi.it wrote:
This might be useful to understand where some bottlenecks of wined3d might be? What do you think?
Yeah, I'm aware of apitrace, through Mesa. I haven't used it for debugging wined3d so far, but I probably will at some point. I'm not sure it's really suited for profiling wined3d much though, other than for creating something reproducible to profile. (That's useful, but doesn't solve the entire problem.)