On Fri, Sep 14, 2001 at 09:57:46AM +0200, Marcus Meissner wrote:
[... WINE DIRECT DRAW BUILTIN SUPPORT ...]
It works better with my patch, thats why I did it ;)
Strange. The builtin support just causes trouble here - and is way too slow. Even though the picture quality is somewhat better with it. *sigh*
No. If you use ddraw=n it will (I think) not use DDRAW, but fall back to use DIB Sections.
Right. And that results in windows-like performance - with the known problems I have stated earlier.
Builtin. The native version of DDRAW does not work to my knowledge.
The native support works - at least with DirectX 7.0a. Yet in my case the best solution is turn them both off. *pondering*
I will try a new CVS checkout and see if the problem still occurs. If it does, I hope (if you don't mind) we could try to track it down. What do you say?
-- So long, Matt ]) matthew2k@web.de, GPG key available at public keyservers ([