Vincent Povirk madewokherd@gmail.com wrote:
The approach of rotating and scaling still works, but it requires drawing text and visually inspecting the output. I've written and attached a test program that does that (with a matrix that rotates by 90 degrees and a world transform with a much greater scale on the Y axis than the X axis). It shows that things work as I expected. The text is stretched vertically AFTER the rotation is applied, and it's easy to see the difference between native's behavior and your patch.
Thanks for the comments and the test program Vincent.