Am Mittwoch 21 Juni 2006 15:21 schrieb Ivan Gyurdiev:
Stefan, can you clarify what happened to the GL_SUPPORT check for compressed formats?
The check wheter a pixelformat is actually supported will happen in IWineD3DImpl_CheckDeviceFormatand createsurface should call this function to verify wether a format is supported. Checking if a format is supported before returning the gl config doesn't really make sense. If the format isn't supported and we ask gl for a compressed texture we will get an error returned and broken graphics(because we ignore gl errors generally). If we pass 0 instead for the gl format and internal format we will have broken graphics too but I don't think gl returns an error then(although I'd have to check the man page for that)
IWineD3DImpl_CheckDeviceFormat needs a fixup too, like whitelisting formats instead of blacklisting them.
Stefan