On 8/28/05, Stefan Dösinger stefandoesinger@gmx.at wrote:
Hi, Just found the old mail, the following might be interesting:
Thanks, I've got the game running how Battlefront looked. Fonts are messed up, and some rendering problems, but it does run for me. Battlefront has a crashing problem I know Oliver knows how to fix.
Battlefield renders really fine if you disable the vertex shaders in winecfg. The only remaining Direct3D problem are some glitches with the smoke and the explosions. The font troubles don't seem to be D3D related, as some fonts are shown correctly, for example the player names if you look at someone.
From the D3D part it looks better than in cedega: Watter effect are better, Pixel Shaders work nice, more stable(Cedega crashes my fglrx driver under certain conditions).
Remaining problems are: The game works only in Desktop mode, only 800x600, the mouse tends to leave the window. The sound doesn't work, and of course the obvious font problem. And last, in the loading picture the Red and the Blue channel seem switched, which gives the pictures some modern art touch ;-)
Congrats to Oliver.
Stefan
Well, I do have vertex shaders on. The problem I'm having with battlefield is that the screen moves 25% of the screen off the top and left sides and cutting off 25% of the bottom and right (black) when I get to the loading screen. If I can hit the buttons to enter the game, then it does it for 25% more of all the sides, and makes the game nearly unplayable.
It's been reported to me that the fonts are now messed up in Warcraft 3 in D3D as well. I don't believe this was the case before.
Jesse