Hi, Here is a new patchset for testing which implements duplicating gl contexts for new threads in wined3d. Again, it does not implement any synchronisation measures(except ENTER_GL and glFinish), so running multithreaded games is still kinda a lottery.
This patchset also contains a patch for offscreen rendering, which may fix the problems introduced with TES: Oblivion before.
This is just a format-patch of my git tree, the first 3 patches are unrelated. One of them is a clone of Henri's already sent patch, and the other 2 patches were sent by me already.
Happy testing, Stefan