And strip D3DXFX_* creation flags from them.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/d3dx9_36/effect.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index e623c10035a..b8c957245a6 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -6393,7 +6393,7 @@ static const char **parse_skip_constants_string(char *skip_constants_string, uns
static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDevice9 *device, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, - UINT eflags, ID3DBlob **errors, struct ID3DXEffectPool *pool, const char *skip_constants_string) + UINT flags, ID3DBlob **errors, struct ID3DXEffectPool *pool, const char *skip_constants_string) { #if D3DX_SDK_VERSION <= 36 UINT compile_flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; @@ -6409,9 +6409,9 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev unsigned int i, j; HRESULT hr;
- TRACE("effect %p, device %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, " + TRACE("effect %p, device %p, data %p, data_size %lu, defines %p, include %p, flags %#x, errors %p, " "pool %p, skip_constants %s.\n", - effect, device, data, data_size, defines, include, eflags, errors, pool, + effect, device, data, data_size, defines, include, flags, errors, pool, debugstr_a(skip_constants_string));
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl; @@ -6426,7 +6426,7 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev IDirect3DDevice9_AddRef(device); effect->device = device;
- effect->flags = eflags; + effect->flags = flags;
list_init(&effect->parameter_block_list);
@@ -6436,8 +6436,9 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev if (tag != d3dx9_effect_version(9, 1)) { TRACE("HLSL ASCII effect, trying to compile it.\n"); + compile_flags |= flags & ~(D3DXFX_NOT_CLONEABLE | D3DXFX_LARGEADDRESSAWARE); hr = D3DCompile(data, data_size, NULL, defines, include, - NULL, "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors); + NULL, "fx_2_0", compile_flags, 0, &bytecode, &temp_errors); if (FAILED(hr)) { WARN("Failed to compile ASCII effect.\n");