On 13 April 2013 16:37, Stefan Dösinger stefan@codeweavers.com wrote:
@@ -965,8 +965,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he && !(format->id == WINED3DFMT_P8_UINT && gl_info->supported[EXT_PALETTED_TEXTURE] && wined3d_settings.rendertargetlock_mode == RTL_READTEX)) {
if (width != 1 || height != 1)
texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT; texture->pow2_matrix[0] = (float)width; texture->pow2_matrix[5] = (float)height;
I think we'll want the empty line here gone as well, but otherwise the series looks ok.