Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- dlls/windows.gaming.input/Makefile.in | 1 + dlls/windows.gaming.input/main.c | 2 + dlls/windows.gaming.input/private.h | 2 + dlls/windows.gaming.input/racing_wheel.c | 117 +++++++++++++++++++++++ 4 files changed, 122 insertions(+) create mode 100644 dlls/windows.gaming.input/racing_wheel.c
diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in index 6c075c3d67c..1e0ce5c360c 100644 --- a/dlls/windows.gaming.input/Makefile.in +++ b/dlls/windows.gaming.input/Makefile.in @@ -8,6 +8,7 @@ C_SRCS = \ main.c \ manager.c \ provider.c \ + racing_wheel.c \ vector.c
IDL_SRCS = \ diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c index 1ddd3a8fd23..2d8f6a340b0 100644 --- a/dlls/windows.gaming.input/main.c +++ b/dlls/windows.gaming.input/main.c @@ -180,6 +180,8 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory ** ICustomGameControllerFactory_QueryInterface( controller_factory, &IID_IActivationFactory, (void **)factory ); if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad )) ICustomGameControllerFactory_QueryInterface( gamepad_factory, &IID_IActivationFactory, (void **)factory ); + if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RacingWheel )) + IActivationFactory_QueryInterface( racing_wheel_factory, &IID_IActivationFactory, (void **)factory ); if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager )) IGameControllerFactoryManagerStatics2_QueryInterface( manager_factory, &IID_IActivationFactory, (void **)factory );
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h index bb2fb68b8a8..73fab47a770 100644 --- a/dlls/windows.gaming.input/private.h +++ b/dlls/windows.gaming.input/private.h @@ -34,6 +34,7 @@ #define WIDL_using_Windows_Devices_Power #define WIDL_using_Windows_Gaming_Input #define WIDL_using_Windows_Gaming_Input_Custom +#define WIDL_using_Windows_Gaming_Input_ForceFeedback #include "windows.gaming.input.custom.h"
#include "wine/list.h" @@ -41,6 +42,7 @@ extern HINSTANCE windows_gaming_input; extern ICustomGameControllerFactory *controller_factory; extern ICustomGameControllerFactory *gamepad_factory; +extern IActivationFactory *racing_wheel_factory; extern IGameControllerFactoryManagerStatics2 *manager_factory;
struct vector_iids diff --git a/dlls/windows.gaming.input/racing_wheel.c b/dlls/windows.gaming.input/racing_wheel.c new file mode 100644 index 00000000000..a8d20bc26ff --- /dev/null +++ b/dlls/windows.gaming.input/racing_wheel.c @@ -0,0 +1,117 @@ +/* WinRT Windows.Gaming.Input implementation + * + * Copyright 2021 Rémi Bernon for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "private.h" +#include "provider.h" + +#include "wine/debug.h" + +WINE_DEFAULT_DEBUG_CHANNEL(input); + +struct racing_wheel_statics +{ + IActivationFactory IActivationFactory_iface; + LONG ref; +}; + +static inline struct racing_wheel_statics *impl_from_IActivationFactory( IActivationFactory *iface ) +{ + return CONTAINING_RECORD( iface, struct racing_wheel_statics, IActivationFactory_iface ); +} + +static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out ) +{ + struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface ); + + TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); + + if (IsEqualGUID( iid, &IID_IUnknown ) || + IsEqualGUID( iid, &IID_IInspectable ) || + IsEqualGUID( iid, &IID_IAgileObject ) || + IsEqualGUID( iid, &IID_IActivationFactory )) + { + IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) ); + return S_OK; + } + + FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG WINAPI factory_AddRef( IActivationFactory *iface ) +{ + struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface ); + ULONG ref = InterlockedIncrement( &impl->ref ); + TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static ULONG WINAPI factory_Release( IActivationFactory *iface ) +{ + struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface ); + ULONG ref = InterlockedDecrement( &impl->ref ); + TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids ) +{ + FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name ) +{ + FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level ) +{ + FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance ) +{ + FIXME( "iface %p, instance %p stub!\n", iface, instance ); + return E_NOTIMPL; +} + +static const struct IActivationFactoryVtbl factory_vtbl = +{ + factory_QueryInterface, + factory_AddRef, + factory_Release, + /* IInspectable methods */ + factory_GetIids, + factory_GetRuntimeClassName, + factory_GetTrustLevel, + /* IActivationFactory methods */ + factory_ActivateInstance, +}; + +static struct racing_wheel_statics racing_wheel_statics = +{ + {&factory_vtbl}, + 1, +}; + +IActivationFactory *racing_wheel_factory = &racing_wheel_statics.IActivationFactory_iface;